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pupuya你好~咱又来啦,这次在冬季特惠上看到了诺贝塔直接就下单购买一气呵成!支持一个~希望pupuya越做越好,诺贝塔越来越棒!

😊👍
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Please consider releasing the game on Itch 

Deleted 175 days ago
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hey, just a heads up this game is designed to be skill and precision based, its a souls-like game after all. the "grind problem" you found was really just you not understanding the type of game you were playing.

Поиграл, очень клевая игрушка ♥

Удачи в разработке 

WOW ♥

Hello, Is there anyone facing no sound while playing the game?

Any solution to fix it ? Please help.

Thanks.

Permission to stream games

Hello, I have a question to ask.

I am sending this message to ask for permission whether if it is possible for our youtuber to stream or upload a video whilst playing your game. Also if it is possible,we would like to monetize and use superchat on stream and video. Again I am sorry for the sudden request.

I think it's fine, their official twitter even share some of the streams, if you are really worry, u can try send it to pupuya160804@gmail.com

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在打三王女神像前的一隻剪刀人偶,他使用跳躍後卡在牆上了XD

然後再設定摸一摸才發現有換裝系統,如果把換裝系統改到女神像進行更換呢?

給個建議。

目前玩了4小時,玩到無法自拔,真香!!

期待完整版,DLC出起來。

Can play this game in youtube stream live?

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其實是因為這遊戲主人公的設計很像我目前在推的某個vtuber小箱 (ViViD)的猫芒ベル,同樣是魔法蘿莉,讓我有種親切感,只是遊戲主人公沒有貓耳和髮色不是粉紅。

另外說點與這次本來目的無關的。

我自己有個很想做出像這樣的獨立遊戲的夢想,想請教一下關於制作過程的種種,以至於希望你能分享學習過程中的必需掌握的各種知識,有哪些部份又可以交給其他人呢?

拜託你了。

在steam看到了EA,恭喜发售!已经买了玩了好评了www

買下來啦~我來兌現我的承諾了!雖然還在搶先體驗階段,但還是先恭喜!

No selling Early Access on Itch?

I just finished V0.101, pretty neat (except my potato laptop quite laggy), the problem is I cant trade or upgrade stat at the savepoint, so it make 200 currency farmed not useful at all :))

It took me a while to figure out too. You have to hold the left click button down and then it'll spend the points as an extra confirmation. They did that so you didn't accidentally mis-spend your points, but it's just confusing as normal clicking does nothing. I also thought it was broken.

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spanish??

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最近有空才注意到原來6月底就要搶先體驗了? 先恭喜了

這是找到夥伴一起做才變這麼快的嗎? 說起來搶先體驗板跟之前玩的Demo有差嗎?

Love to see that you're still working on this. Also love to new DEMO, but did you remove the New Game+ which unlocks everything after finishing the DEMO?

That's cool. I like this!

i liked this one 5/5, i put it on my wishlist on steam too, some footage below 

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 Iron pineapple reviewed your game and he approved it, good job! 

Update?

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The game is coming out next month... on Steam... early access -_-
Guess I'll have to be content with that DEMO from now on cause if he's going early access, it's staying on Steam. Well sorry mate, I no longer buy indie games with DRM.

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guys im kinda confused. witch way do I go?

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can this be on Mac?

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Please consider releasing the full game on Itchio! I look forward to supporting the game at launch!

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+1 

I hate it when developers use Itch just to advertise their game, but then only release on Steam because God knows DRM reeeally make a difference against piracy (sarcasm). If you don't like Itch, at least try getting on GOG.com.

games not work?

nvm it works well on steam

游戏真的很棒,我爱死这个游戏了
通关了三次,仔细想想还是好好写一个评论
我这个人很简单,只要妹子够可爱,我就愿意掏钱买。。
我是黑魂3白金,所以会注重一些和魂的区别。
首先就是剧情跳过有点麻烦,每次打boss都要再看一遍剧情,希望以后剧情可以快捷键跳过。
然后就是死的时候这个死亡动画也长了,虽然可以跳过但是有些麻烦。还有为什么死的时候bgm那么悲伤啊,这也太伤感了XD
还有锁定的时候放魔法不能自动瞄准啊,这对手柄玩家也太不友好了,搞得好像是射击游戏
跑着下楼梯会鬼畜。
众所周知在黑魂里比血条还重要的就是绿条(体力条),不过因为要用咏唱所以貌似体力条不是那么重要了,不会经常空掉。
还有就是之前有人说过的魔力吸收阵的持续时间太长了,降低了难度。设定上好像是只有击倒才会打断咏唱,这也太友好了,建议只要被攻击就打断咏唱(嗯!)
为了突出小魔女属性貌似削弱了近战攻击,前后摇时间很长,突出魔法的重要性,我觉得这点很好啊,后续一定要发扬光大。
嗯...我就随便说说自己的想法...只是随便说说,如果说有什么可以帮助到作者的我真的很荣幸(诶嘿嘿~)
不过只要妹子够可爱这些都不是问题,所以请不要换掉裙子啊
我想看内裤XD

Fantastic
I can't wait to see what you do next!

Deleted 1 year ago
Deleted 1 year ago
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Hi there,

I would like to first congratulate you on a very great game. I played the DEMO twice last night and I had a lot of fun with it.

First, for my question, do you plan to release the game on Itch.io when it's complete or only on Steam? I'm asking before I do prefer buying on DRM-Free platforms like Itch.io, GOG.com or Playism.

Next for my suggestions, could you add a couple of options regarding running? The options would be:
Run by double tapping a direction On/Off (this would allow disabling the double tap option for players who may not like this)
Press and hold the run button to run  On/Off (this would allow players to hold the button to run like they can in so many other games)

That's pretty much it really, I couldn't find anymore additions for such a great game. Looking forward to the full release.

Thank you

very fun game enjoyed it a lot and cant wait to get to play more. i did container some problems though, no matter what i used controller or mouse and keyboard there was a bad drift that i never had on any other games it was not bad just made shooting a lot harder. that is  the only bug i found. the other problem more of my opinion of the character clumsiness and how i think its is cute it kinda interferes with the combat because when she falls it takes a good amount of time to get back up and the monsters can still hit you while your down. i am not saying you should take it out just maybe only making her clumsy when she is out of combat. the other problem i had it with the boss, when he dose the spine move it pretty difficult to doge and it felt like i could only doge it at some times even when i figured out the pattern. this may be just because  i am bad at the game lol and nothing at all. other then these few things i loved the game it was amazing and cant wait to play more!!!

Hello @pupuya, any updates on your current progress? uwu

很棒的游戏,作为独立游戏来说很多细节打磨的都很到位,咏唱打击闪避系统环环相扣,非常吸引我这个老派ACT和黑魂爱好者。已经加入愿望单之中。

之后是一些建议。

boss与玩家的打击光效强度过高会在其中形成一个撕裂的花屏,包括反击也是相同的,强烈的闪光可能会引起某些玩家的不适感。希望能够进行调整。

招架弹反(魔力吸收阵)的持续时间过久了,多段的连续攻击判定虽然很爽快,但是判定成功的瞬间整个屏幕被强烈的光效闪白,非常影响视觉,甚至有可能会引起光敏性癫痫患者的不适,如果可以的话,希望能够改成十字星闪光与单次的破盾伤害。一次弹反的反击伤害就能将boss打出虚弱硬直实在是有些过于imba,可以考虑一次弹反的反击伤害为一个固定值,小型的杂鱼敌人能被这一个反击伤害直接击晕打出大硬直,而boss需要多次反击伤害才能打出虚弱大硬直,并相应的放宽判定时间。毕竟比起一次成功持续两三秒的无敌反击,玩家可能更希望看见面对boss的连斩,玩家连续多次成功招架反击的感觉。

这个boss的冲刺回旋斩的设计非常棒,需要卡极限的闪避时间去闪避才能完美的闪避掉两次判定,是我非常喜欢的一个招式。

对于闪避上我有个建议,可以让闪避成功的瞬间用闪避打断上次闪避的动作进行连续闪避,这样就能让玩家进行爽快的连续闪避多段伤害了,这样也拉高了上限,在体力和魔力之间做出取舍。

希望增加区分瞄准状态下和普通状态下的镜头移动速度的选项,瞄准状态下无法进行精细瞄准较为不适。

接下来是个人私心的一些提问。

请问是否之后会加入武器(魔杖)更换的系统,例如某些魔杖有负面效果,但是能对某些魔法产生buff。

例如短杖普通状态下无法近战攻击,但是无属性魔力充能后能形成一把光剑。

what a good game, doesn't need anymore fire, it's already TOO HOT

The clothes in the video are different from mine.  Mine didn't have the hat and witch outfit.

what do you mean? maybe there's a newer demo 

This is what my character's clothes looked like: https://imgur.com/a/B1EJTo0

I got the demo from steam though, so maybe the one here is different or something.  It's nothing big, I was just curious as to why my clothes were different.

well now this makes me wonder, is there more to do in that demo? o.O?

Haha!  If you didn't know, after you play through and beat the boss, if you load up the same save file, it lets you use the other types of magic.

After the "Made with Unity" logo, the game doesn't start?

Does anyone else have this problem?

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Amazing demo. The normal enemies are not very engaging to fight until the second run, but the boss at the end is incredible, really fun and well designed fight.

The controls are a delight, love the double jump and air dodge, air shooting and the parry move. Only thing I have to complain is that the toggling running controls on the keyboard are not always so smooth, sometimes the character won't start sprinting (even with full stamina). 

Lovely game, wish there was some more platforming and maybe flying enemies to fully enjoy the jumping controls, but I might have to wait for when it comes out.

I'd support this if I could.

奔跑每次要点两下前进,操作起来不大实际(打老板只能走了)

发动魔法时希望可以更明显一点(我太菜了,打老板有时没注意到QAQ)如果有贴地攻击的怪物也许会更有趣吧(个人想法)老板攻击的判定范围有点奇怪,有时都跑出去了还是被打了(果然还是我太菜)游玩下来感觉很棒(萝莉赛高),总之还请加油吧(期待)

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Astounding game. Thoroughly enjoyed it. Definitely buying it on steam. 

Demanding but cute.  Nice job.

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Awesome game! Very fun, the movement feels great and the spell system is pretty cool. I also loved the boss fight. <3 Looking forward to updates.

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