That's cool. I like this!
Little Witch Nobeta Demo
A downloadable game for Windows
Play as the cute little witch Nobeta and explore the magical adventure in the ruins!
To use the DualShock4 controller, first change the controller type to DualShock4 in the settings and then plug in the DualShock4 controller.
This is only a in-developing game, there might be changes in the final product.
|Updated||5 days ago|
|Tags||3D, Boss battle, Difficult, Fantasy, Female Protagonist, Magic, Third Person, Unity|
|Average session||A few minutes|
|Languages||English, Japanese, Chinese (Simplified), Chinese (Traditional)|
|Inputs||Keyboard, Mouse, Xbox controller, Playstation controller|
Download and unzipped to executes the game, no installation required.
OS: Windows 7+
Memory: 4 GB RAM
Graphics: DirectX11 capabilities
Storage: 2 GB available space
作業系統: Windows 7+
記憶體: 4 GB 記憶體
顯示卡: DirectX11 capabilities
儲存空間: 2 GB 可用空間
- Update Demo5 days ago
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That's cool. I like this!
i liked this one 5/5, i put it on my wishlist on steam too, some footage below
Iron pineapple reviewed your game and he approved it, good job!
The game is coming out next month... on Steam... early access -_-
Guess I'll have to be content with that DEMO from now on cause if he's going early access, it's staying on Steam. Well sorry mate, I no longer buy indie games with DRM.
guys im kinda confused. witch way do I go?
can this be on Mac?
Please consider releasing the full game on Itchio! I look forward to supporting the game at launch!
I hate it when developers use Itch just to advertise their game, but then only release on Steam because God knows DRM reeeally make a difference against piracy (sarcasm). If you don't like Itch, at least try getting on GOG.com.
games not work?
I can't wait to see what you do next!
I would like to first congratulate you on a very great game. I played the DEMO twice last night and I had a lot of fun with it.
First, for my question, do you plan to release the game on Itch.io when it's complete or only on Steam? I'm asking before I do prefer buying on DRM-Free platforms like Itch.io, GOG.com or Playism.
Next for my suggestions, could you add a couple of options regarding running? The options would be:
Run by double tapping a direction On/Off (this would allow disabling the double tap option for players who may not like this)
Press and hold the run button to run On/Off (this would allow players to hold the button to run like they can in so many other games)
That's pretty much it really, I couldn't find anymore additions for such a great game. Looking forward to the full release.
very fun game enjoyed it a lot and cant wait to get to play more. i did container some problems though, no matter what i used controller or mouse and keyboard there was a bad drift that i never had on any other games it was not bad just made shooting a lot harder. that is the only bug i found. the other problem more of my opinion of the character clumsiness and how i think its is cute it kinda interferes with the combat because when she falls it takes a good amount of time to get back up and the monsters can still hit you while your down. i am not saying you should take it out just maybe only making her clumsy when she is out of combat. the other problem i had it with the boss, when he dose the spine move it pretty difficult to doge and it felt like i could only doge it at some times even when i figured out the pattern. this may be just because i am bad at the game lol and nothing at all. other then these few things i loved the game it was amazing and cant wait to play more!!!
Hello @pupuya, any updates on your current progress? uwu
The clothes in the video are different from mine. Mine didn't have the hat and witch outfit.
what do you mean? maybe there's a newer demo
After the "Made with Unity" logo, the game doesn't start?
Does anyone else have this problem?
Amazing demo. The normal enemies are not very engaging to fight until the second run, but the boss at the end is incredible, really fun and well designed fight.
The controls are a delight, love the double jump and air dodge, air shooting and the parry move. Only thing I have to complain is that the toggling running controls on the keyboard are not always so smooth, sometimes the character won't start sprinting (even with full stamina).
Lovely game, wish there was some more platforming and maybe flying enemies to fully enjoy the jumping controls, but I might have to wait for when it comes out.
I'd support this if I could.
Astounding game. Thoroughly enjoyed it. Definitely buying it on steam.
Demanding but cute. Nice job.
Awesome game! Very fun, the movement feels great and the spell system is pretty cool. I also loved the boss fight. <3 Looking forward to updates.
This was so much fun to play. Saved the best game for last in my indie romp. I hope you enjoy the video :) do you have any plans to continue the game?your game starts at 8:10
This game is awsome!
But i would like to give a heads up, just in case the devs want to fix it, its nothing major, just mildly anoying: when i put the game on fullscreen using Alt+Enter, the game exits fullscreen everytime a cutscene ends or the screen transitions.
An amazing game, as a souls fan i can say that this game has everything to be a succes, on normal difficult the level was pretty easy but the boss was just fine i cleared the demo in about 30 min,i cant wait to play the full version!
Edit: the level design and music is far better that i was especting from an indie game, excellent work
I LOVED this game. The aesthetic is so good and it controls really well too! There are some a few English problems in the text but they'd be easy fixes. I hope there are more interesting/a variety of environments and enemies in the final version. I'm also looking forward to uncovering the story. Thanks so much for making the demo available, I played it on my YouTube channel.
The first thing I noticed about the game straight away were the graphics. They look absolutely wonderful!
Although I've always found story more important over the way a game looks, I was impressed by them. Especially for it being an indie game!
Speaking about the story, I like it so far. It is rather cute but also has enough action blend in with it. Don't want to spoil anything, however.
Gameplay itself runs and feels real smooth. Never had any issues or bugs. I like how the game gives you different types of spells. Could be an interesting concept to work with. Perhaps make different skill trees, one fire, one ice, one lightning etc. Fire for instance could be the burst fire it is now, a fire ball, a flamethrower ...
The second thing about the spells is that I think maybe you could change the setup. Right now you have to choose while holding the Tab button, whilst the items you found are in a slot bar. I think maybe changing these would be easier, allowing the player to switch between their spells faster by hitting the numbers on their keyboard and have the inventory open with the Tab button.
Now, my only point of criticism, although I wouldn't really call it that, is the English translation. There were some big and small mistakes here and there. But, seeing as your main language isn't English and the game is still in early development, I don't consider this to be a big issue right now.
Finally, I read in some comments that the game is unbalanced and too hard.. I disagree. The boss for instance was not too hard. It took me a while to find out what spell he was weak too, and once I did, he was really easy. Maybe a little notification at the start of the game 'certain enemies are weak against different spells' would help this issue.
That all being said, I'm looking forward to what this game has to offer. I'll definitely give it another go once completed!
I also made a little video on my experience of the game, feel free to have a look or to use footage to promote the game!
Many thanks for the suggestions and feedback.
Regarding the choice of spells, you can change the button settings in the Option to switch spells more quickly. The preset buttons are F1, F2, and so on.
The video is very interesting!
I agree with Mister Bopi! The demo is great!
I so also agree with his feedback about the English translating being a little rough. Overall though, it's fine! It still got the point across, which is good enough for me!
The rest of the demo was perfect though!
我已经看到作者已经接受了一些早期DEMO玩家的建议，将游戏已经登录了STEAM平台，我个人觉得这款游戏也可以学习一下隔壁游戏：TOUHOU LUNA NIGHTS的营销方式，当时，他们是在去年8月底左右登录的游戏，我是直接就买了那个游戏，当时，那款游戏的完成度和现在差不多，只有一块地方和一个BOSS，随着游戏的后续更新，内容越多，价格逐渐提高，正因为他们这种营销方式，使我从最初的版本到现在就算隔了快1年的时间，我也一直没有忘记过这款游戏，而且最重要的是，可以在每个章节发布以后，根据玩家提供的游戏建议，来修复BUG或者调整难度以及增加一些额外的玩法，这有很多的好处，也可以防止游戏问题出现的太多从而影响游戏体验的问题。
然後內褲部分再次建議你可以用另外方式添加 如果真的無法直接上只能用燈籠褲的話 因為我其實不太喜歡燈籠褲(ﾟ∀。)
Like I said on Steam, you need to balance this game A LOT. The boss fight is nearly impossible, you don't deal enough damage, the boss deals way too much, your magic chargesup too slowly, most of his attacks you can't dodge, and when you get hit, and he spams more attacks on you as you can't move? none of that is good.
I started off loving this, and now I hate it with a passion.
#1 on your list is to fix the balancing issues, the game is sad to play like this.
The game's balance needs adjustment indeed.But I still want to say that you play this game like Caixukun.
Thanks for your feedback!
I will try to adjust!
good game with a great graphic and gameplay, the animation is really smooth and the main character is super cute!!! OwO . i hope the game will have a great story too in the future release, it would be awesome!!.
can't wait for the full version :)
Absolutely adorable, can I take her home? = 3=
Hey, Here's my coverage it's a nice game
I feel like you should focus on changing many thing before the release, especially the boss room was way too glitchy. If you are planning on releasing review keys let me know there's the best place to ask for one ;)
Looks lovely and the gameplay mechanics are solid. I wasn't expecting the boss to be so challenging, and it was a pleasant surprise. That said, the MP meter could be a tad more forgiving; especially if getting hit will disable the powered up staff, throwing a pretty important MP investment out the window.
I'm absolutely in love with the animations, there are a handful of details that truly sell the game.
All in all, I'm fully hooked and expecting eagerly the full release.
Really fun! All the mechanics are very smooth and work well. I can't wait to see the finished product!
There's a few minor issues with the English translation but it's still understandable.
Would you consider more difficulty options for future release? Normal Mode feels too difficult but Easy Mode takes the fun out of it with infinite SP.
Is it in english?