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That's cool. I like this!

i liked this one 5/5, i put it on my wishlist on steam too, some footage below 

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 Iron pineapple reviewed your game and he approved it, good job! 

Update?

(+2)(-2)

The game is coming out next month... on Steam... early access -_-
Guess I'll have to be content with that DEMO from now on cause if he's going early access, it's staying on Steam. Well sorry mate, I no longer buy indie games with DRM.

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guys im kinda confused. witch way do I go?

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can this be on Mac?

(+2)

Please consider releasing the full game on Itchio! I look forward to supporting the game at launch!

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+1 

I hate it when developers use Itch just to advertise their game, but then only release on Steam because God knows DRM reeeally make a difference against piracy (sarcasm). If you don't like Itch, at least try getting on GOG.com.

Deleted 1 year ago
Deleted 1 year ago

游戏真的很棒,我爱死这个游戏了
通关了三次,仔细想想还是好好写一个评论
我这个人很简单,只要妹子够可爱,我就愿意掏钱买。。
我是黑魂3白金,所以会注重一些和魂的区别。
首先就是剧情跳过有点麻烦,每次打boss都要再看一遍剧情,希望以后剧情可以快捷键跳过。
然后就是死的时候这个死亡动画也长了,虽然可以跳过但是有些麻烦。还有为什么死的时候bgm那么悲伤啊,这也太伤感了XD
还有锁定的时候放魔法不能自动瞄准啊,这对手柄玩家也太不友好了,搞得好像是射击游戏
跑着下楼梯会鬼畜。
众所周知在黑魂里比血条还重要的就是绿条(体力条),不过因为要用咏唱所以貌似体力条不是那么重要了,不会经常空掉。
还有就是之前有人说过的魔力吸收阵的持续时间太长了,降低了难度。设定上好像是只有击倒才会打断咏唱,这也太友好了,建议只要被攻击就打断咏唱(嗯!)
为了突出小魔女属性貌似削弱了近战攻击,前后摇时间很长,突出魔法的重要性,我觉得这点很好啊,后续一定要发扬光大。
嗯...我就随便说说自己的想法...只是随便说说,如果说有什么可以帮助到作者的我真的很荣幸(诶嘿嘿~)
不过只要妹子够可爱这些都不是问题,所以请不要换掉裙子啊
我想看内裤XD

Fantastic
I can't wait to see what you do next!

Deleted 4 years ago
Deleted 4 years ago
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Hi there,

I would like to first congratulate you on a very great game. I played the DEMO twice last night and I had a lot of fun with it.

First, for my question, do you plan to release the game on Itch.io when it's complete or only on Steam? I'm asking before I do prefer buying on DRM-Free platforms like Itch.io, GOG.com or Playism.

Next for my suggestions, could you add a couple of options regarding running? The options would be:
Run by double tapping a direction On/Off (this would allow disabling the double tap option for players who may not like this)
Press and hold the run button to run  On/Off (this would allow players to hold the button to run like they can in so many other games)

That's pretty much it really, I couldn't find anymore additions for such a great game. Looking forward to the full release.

Thank you

very fun game enjoyed it a lot and cant wait to get to play more. i did container some problems though, no matter what i used controller or mouse and keyboard there was a bad drift that i never had on any other games it was not bad just made shooting a lot harder. that is  the only bug i found. the other problem more of my opinion of the character clumsiness and how i think its is cute it kinda interferes with the combat because when she falls it takes a good amount of time to get back up and the monsters can still hit you while your down. i am not saying you should take it out just maybe only making her clumsy when she is out of combat. the other problem i had it with the boss, when he dose the spine move it pretty difficult to doge and it felt like i could only doge it at some times even when i figured out the pattern. this may be just because  i am bad at the game lol and nothing at all. other then these few things i loved the game it was amazing and cant wait to play more!!!

Hello @pupuya, any updates on your current progress? uwu

很棒的游戏,作为独立游戏来说很多细节打磨的都很到位,咏唱打击闪避系统环环相扣,非常吸引我这个老派ACT和黑魂爱好者。已经加入愿望单之中。

之后是一些建议。

boss与玩家的打击光效强度过高会在其中形成一个撕裂的花屏,包括反击也是相同的,强烈的闪光可能会引起某些玩家的不适感。希望能够进行调整。

招架弹反(魔力吸收阵)的持续时间过久了,多段的连续攻击判定虽然很爽快,但是判定成功的瞬间整个屏幕被强烈的光效闪白,非常影响视觉,甚至有可能会引起光敏性癫痫患者的不适,如果可以的话,希望能够改成十字星闪光与单次的破盾伤害。一次弹反的反击伤害就能将boss打出虚弱硬直实在是有些过于imba,可以考虑一次弹反的反击伤害为一个固定值,小型的杂鱼敌人能被这一个反击伤害直接击晕打出大硬直,而boss需要多次反击伤害才能打出虚弱大硬直,并相应的放宽判定时间。毕竟比起一次成功持续两三秒的无敌反击,玩家可能更希望看见面对boss的连斩,玩家连续多次成功招架反击的感觉。

这个boss的冲刺回旋斩的设计非常棒,需要卡极限的闪避时间去闪避才能完美的闪避掉两次判定,是我非常喜欢的一个招式。

对于闪避上我有个建议,可以让闪避成功的瞬间用闪避打断上次闪避的动作进行连续闪避,这样就能让玩家进行爽快的连续闪避多段伤害了,这样也拉高了上限,在体力和魔力之间做出取舍。

希望增加区分瞄准状态下和普通状态下的镜头移动速度的选项,瞄准状态下无法进行精细瞄准较为不适。

接下来是个人私心的一些提问。

请问是否之后会加入武器(魔杖)更换的系统,例如某些魔杖有负面效果,但是能对某些魔法产生buff。

例如短杖普通状态下无法近战攻击,但是无属性魔力充能后能形成一把光剑。

what a good game, doesn't need anymore fire, it's already TOO HOT

The clothes in the video are different from mine.  Mine didn't have the hat and witch outfit.

what do you mean? maybe there's a newer demo 

This is what my character's clothes looked like: https://imgur.com/a/B1EJTo0

I got the demo from steam though, so maybe the one here is different or something.  It's nothing big, I was just curious as to why my clothes were different.

well now this makes me wonder, is there more to do in that demo? o.O?

Haha!  If you didn't know, after you play through and beat the boss, if you load up the same save file, it lets you use the other types of magic.

After the "Made with Unity" logo, the game doesn't start?

Does anyone else have this problem?

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Amazing demo. The normal enemies are not very engaging to fight until the second run, but the boss at the end is incredible, really fun and well designed fight.

The controls are a delight, love the double jump and air dodge, air shooting and the parry move. Only thing I have to complain is that the toggling running controls on the keyboard are not always so smooth, sometimes the character won't start sprinting (even with full stamina). 

Lovely game, wish there was some more platforming and maybe flying enemies to fully enjoy the jumping controls, but I might have to wait for when it comes out.

I'd support this if I could.

奔跑每次要点两下前进,操作起来不大实际(打老板只能走了)

发动魔法时希望可以更明显一点(我太菜了,打老板有时没注意到QAQ)如果有贴地攻击的怪物也许会更有趣吧(个人想法)老板攻击的判定范围有点奇怪,有时都跑出去了还是被打了(果然还是我太菜)游玩下来感觉很棒(萝莉赛高),总之还请加油吧(期待)

(+1)

Astounding game. Thoroughly enjoyed it. Definitely buying it on steam. 

Demanding but cute.  Nice job.

(+3)

Awesome game! Very fun, the movement feels great and the spell system is pretty cool. I also loved the boss fight. <3 Looking forward to updates.

(+2)

This was so much fun to play. Saved the best game for last in my indie romp. I hope you enjoy the video :) do you have any plans to continue the game?

your game starts at 8:10
(+1)

This game is awsome!
But i would like to give a heads up, just in case the devs want to fix it, its nothing major, just mildly anoying: when i put the game on fullscreen using Alt+Enter, the game exits fullscreen everytime a cutscene ends or the screen transitions.

Thanks for your feedback!

I will fix it!

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An amazing game, as a souls fan i can say that this game has everything to be a succes, on normal difficult the level was pretty easy but the boss was just fine i cleared the demo in about 30 min,i cant wait to play the full version!

Edit: the level design and music is far better that i was especting from an indie game, excellent work

(+1)

steam上已经加入愿望单了,加油!!!

(+1)

恭喜上线steam商店!!我已经关注并添加到愿望单啦,只有一关的DEMO已经不能满足我啦!,非常期待正式版(或抢先体验版)(ฅ´ω`ฅ)

(+1)

I LOVED this game. The aesthetic is so good and it controls really well too! There are some a few English problems in the text but they'd be easy fixes. I hope there are more interesting/a variety of environments and enemies in the final version. I'm also looking forward to uncovering the story. Thanks so much for making the demo available, I played it on my YouTube channel.  

我今天刚玩您们的DEMO,很惊艳。美术很扎实,哥特式的场景真的很棒(我同时也是黑暗之魂的玩家),唯独可惜的是场景建模比较少,没有真正对彻起来形成如同黑魂那样的震撼瑰丽的世界。

我说这些并不是说场景搭建不好,而是希望在后续场景能更加用心,打造一个沉浸感更强的世界。

战斗系统我个人是很满意的,继续顺着这个思路设计将会很好玩。就是拾取物品时,判断点有些小拾取不方便,大多情况是好不容易进入判断点后小魔女不是正对着物品的。播放捡拾动作时是对着前方空气,加入一个指向就好了。还有,内裤的问题不是问题,正常走路根本不会露出了好吧。

(+1)

感謝建議呀!!場景部分我會再努力的!!

撿物品的方向我也會再調整!

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The first thing I noticed about the game straight away were the graphics. They look absolutely wonderful! 

Although I've always found story more important over the way a game looks, I was impressed by them. Especially for it being an indie game!

Speaking about the story, I like it so far. It is rather cute but also has enough action blend in with it. Don't want to spoil anything, however.

Gameplay itself runs and feels real smooth. Never had any issues or bugs. I like how the game gives you different types of spells. Could be an interesting concept to work with. Perhaps make different skill trees, one fire, one ice, one lightning etc. Fire for instance could be the burst fire it is now, a fire ball, a flamethrower ... 

The second thing about the spells is that I think maybe you could change the setup. Right now you have to choose while holding the Tab button, whilst the items you found are in a slot bar. I think maybe changing these would be easier, allowing the player to switch between their spells faster by hitting the numbers on their keyboard and have the inventory open with the Tab button.

Now, my only point of criticism, although I wouldn't really call it that, is the English translation. There were some big and small mistakes here and there. But, seeing as your main language isn't English and the game is still in early development, I don't consider this to be a big issue right now.


Finally, I read in some comments that the game is unbalanced and too hard.. I disagree. The boss for instance was not too hard. It took me a while to find out what spell he was weak too, and once I did, he was really easy. Maybe a little notification at the start of the game 'certain enemies are weak against different spells' would help this issue. 


That all being said, I'm looking forward to what this game has to offer. I'll definitely give it another go once completed!

I also made a little video on my experience of the game, feel free to have a look or to use footage to promote the game! 

Many thanks for the suggestions and feedback.

Regarding the choice of spells, you can change the button settings in the Option to switch spells more quickly. The preset buttons are F1, F2, and so on.

The video is very interesting!

I agree with Mister Bopi!  The demo is great!

I so also agree with his feedback about the English translating being a little rough.  Overall though, it's fine!  It still got the point across, which is good enough for me!

The rest of the demo was perfect though!

你好,作者。

我是在今年3月份开始接触的这款游戏,最早是通过油管的视频进行了一些初步的了解,然后通过试完DEMO自己进行了一些游戏体验,我整体的体验感受就是:非常棒!

虽然是一个容量偏小的游戏,但是作为一款动作类(类魂?)型的游戏,我个人觉得整体节奏已经把握的相当到位,整体难度也并非让人无法接受(我是直接打的普通,BOSS那里死了一次然后就过了,也许是有视频的经验?),好了,游戏吹完了,我想提一些游戏的建议(并不是游戏质量问题。)。

你可能会想,为什么我3月份玩的DEMO,结果到了6月底才来找你聊天?其实是我之前在玩其他游戏已经几乎忘记了还有这款游戏的存在,最近偶然看到我的室友在玩这款游戏所以我才想了起来。

我看了一下之前的评论对话,看得出来作者还需要很长的时间才能完成该作品,虽然我不是有意想让作者加快脚步,但是我觉得作者可以让自己的作品以换一种角度方式来完成,其实说的很复杂,简单点说就是以章节的形式来分开售卖。

我已经看到作者已经接受了一些早期DEMO玩家的建议,将游戏已经登录了STEAM平台,我个人觉得这款游戏也可以学习一下隔壁游戏:TOUHOU LUNA NIGHTS的营销方式,当时,他们是在去年8月底左右登录的游戏,我是直接就买了那个游戏,当时,那款游戏的完成度和现在差不多,只有一块地方和一个BOSS,随着游戏的后续更新,内容越多,价格逐渐提高,正因为他们这种营销方式,使我从最初的版本到现在就算隔了快1年的时间,我也一直没有忘记过这款游戏,而且最重要的是,可以在每个章节发布以后,根据玩家提供的游戏建议,来修复BUG或者调整难度以及增加一些额外的玩法,这有很多的好处,也可以防止游戏问题出现的太多从而影响游戏体验的问题。

总结:其实我说了那么多,也只是希望你们能够保持足够的热情来继续制作游戏,因为,明年的游戏大作特别的多啊,独立小游戏如果不能及时的拿出成果较难有立足之地,所以,与其一次性完成,不如分开来卖,来保持一定的热度。因为,你们也是充满热情的游戏制作者,我不希望你们的努力变成竹篮打水一场空。

P.S:我看了下之前的一些评论,作者似乎想把裙子改成灯笼裤,其实这个提议我也不是非常愿意接受(然而我并不是喜欢看小萝莉内裤的BT),或许我只是单纯的觉得,穿裙子的女孩子比较可爱?或者游戏可以在选项里让玩家自行设置又或者可以让玩家在游戏里收集衣服让进行设置之类的。

不过,最终决定权在你自己手里,我说的东西,有些你可能已经想过了,最后,如果你不嫌我啰嗦的话,我希望后续关卡可以增加一些难度以及怪物的种类,也可以设置一些隐藏物品让玩家去收集,毕竟,这些都是提升游戏可玩性的方法啊,期待作者给我的回信ING。

作者不是想把裙子改燈籠褲 而是本來就燈籠褲了w
比較多人希望的是把燈籠褲改成一般內褲(゚∀。)

原来是这个样子,不好意思,我误解了。

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非常感謝鼓勵呀!!

其實我也有一直在考慮是否將遊戲拆開來賣,也許完成到某個程度的時候吧!!感謝意見呀XD

過了許久再回來看 突然想問一下作者你心裡有沒有一個底?

大概幾年會完成這款(゚∀。)?

然後內褲部分再次建議你可以用另外方式添加 如果真的無法直接上只能用燈籠褲的話  因為我其實不太喜歡燈籠褲(゚∀。)

就好比一些r18的都另外放補丁這種方式

希望是明年能完成,但不敢保證QQ

燈籠褲還真多人反應,這部分我我會再考慮看看的@@

我就知道燈籠褲不少人不太喜歡wwwww

雖然有些人應該是喜歡燈籠褲的 但大多人的喜好應該是不太喜歡的

其實問時間只是怕說 有些遊戲製作太久後熱度會大降

回來看是因為看到你那個巴哈的創作大賽有投稿(゚∀。)

(1 edit) (+1)

之後能完成上市前應該會嘗試看看宣傳XD

(-1)

Like I said on Steam, you need to balance this game A LOT. The boss fight is nearly impossible, you don't deal enough damage, the boss deals way too much, your magic chargesup too slowly, most of his attacks you can't dodge, and when you get hit, and he spams more attacks on you as you can't move? none of that is good. 

I started off loving this, and now I hate it with a passion.

#1 on your list is to fix the balancing issues, the game is sad to play like this. 

The game's balance needs adjustment indeed.But I still want to say that you play this game like Caixukun.

i don't get the reference. 

(+2)

Thanks for your feedback!

I will try to adjust!

good game with a great graphic and gameplay, the animation is really smooth and the main character is super cute!!! OwO . i hope the game will have a great story too in the future release, it would be awesome!!.

can't wait for the full version :)

Thank you very much!

Absolutely adorable, can I take her home? = 3= 

XD

(5 edits)

Hey, Here's my coverage it's a nice game


I feel like you should focus on changing many thing before the release, especially the boss room was way too glitchy. If you are planning on releasing review keys let me know there's the best place to ask for one ;)

Thank you very much!

I will try to adjust again!

(1 edit)

Looks lovely and the gameplay mechanics are solid. I wasn't expecting the boss to be so challenging, and it was a pleasant surprise. That said, the MP meter could be a tad more forgiving; especially if getting hit will disable the powered up staff, throwing a pretty important MP investment out the window.

I'm absolutely in love with the animations, there are a handful of details that truly sell the game.

All in all, I'm fully hooked and expecting eagerly the full release.

Thank you very much!

Really fun! All the mechanics are very smooth and work well. I can't wait to see the finished product!

There's a few minor issues with the English translation but it's still understandable.

Would you consider more difficulty options for future release? Normal Mode feels too difficult but Easy Mode takes the fun out of it with infinite SP.

Thank you very much!

The difficulty of the game will be adjusted in the future!

魔女很可愛
希望你們能把遊戲完成

然而用鍵盤滑鼠無辦法玩這個Demo
請問你們有沒有用過鍵盤跑遊戲?

Shirt滾地,ctrl跑你要人用那隻手指按滾和跑?
我把它改成類似FPS的Shift跑,Alt滾地,Ctrl行走

然後就卡鍵了
按Shift跑了以後,要再按多一次Shift才能取消跑動,浪費氣力
間中再按Shift也不會停止移動,要按滑鼠左鍵攻擊一次
這個情況下按Alt滾動也不會滾,完全操作不能

間中出現完全相反的情況,按Shift也不會跑整個操作都很遲鈍

感謝呀XD

我自己平常是用鍵盤滑鼠在測試@@
衝刺的時候可以不用按住Ctrl,所以也是可以在衝刺時翻滾!
感謝建議呀~我會再研究看看的!

因為我是按著shift控制是是跑行,有按就跑,沒按就行路
而是按一下就放開讓她跑,再按Shift取消跑…這也太也遲鈍了

单击shift翻滚,长按跑?

Is it in english?

English included.

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