Not sure why but I really enjoyed this. I think it reminded me of the original ratchet and clank games with ranged or melee damage, platforming and bosses. Except I get to play as a cute little witch :D.
You have my thanks for entertaining me for a couple hours while I continued to play over and over. @pupuya
Wow! I've been testing indie game the whole day, and this one was really the one I've enjoyed the most playing! I love the graphics, and with my PS4 controller, it was really easy for me to play it. I had that Zelda vibe the whole time playing, Keep it up, this a great work!
Have you considered participating in our Game developers World Championship ? The competition is totally free and with winning prizes ! Our mission is to support and reward the Indie game developer community.
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Nice game. Pretty solid. Overall promise to be great. My feedback is not going to be much but I hope to be constructive.
Gameplay
Great, the mechanics are simple and fun. Very intuitive
In the combat department maybe you can add combos and blocking to the mix, but I hope they are not “over the top” and require a lot of adjustment. Although the aiming (with controller) is a bit quirky works nice as it is. I don´t think you need to add more types of magic.
The platform part is very simple and doesn´t present much of a challenge. Nevertheless, this is a demo, so I expect it would pick up some complexity with the upcoming updates. The “break-fall” mechanic can be use along with the doble-jump to make neat and challenging puzzles.
As a last comment, and this is just me being picky, when I saw some of the walls I start smashing them with the staff to see if there are secret areas….it would be a nice touch if you add them later.
Difficulty
It´s on point. Took me 3 times to get used to boss patterns and attacks, detect weak points and identify “sound and visual cues”. The only downside are the normal enemies, that are too simple and plain, it would be nice to add more attacks to them or make more types.
Graphics.
Nice… but feel barren. It’s a demo, but it would be nice to add more detail to the scenery, like stained glass, cobwebs, etc… Maybe as a last part of development.
Controls
The keyboard and mouse are fine; the buttons are not in bad positions. But for this kind of game, controller compatibility is a must. I had a bad time mapping my controller.
I´m not a developer and this is a demo, so many of the things that I said could seem to rush… but this are the thing I want to see next in development as a gamer.
Thanks for reading. Im looking forward for the next update.
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赞美作者
超棒的游戏,打击感和独特的法术设定让我感觉很舒服!
唯一的缺点就是demo太短了~不够玩
希望将来能在steam上买到你做的游戏,我已经向周围的朋友安利了。
其他方面的话,略有美中不足的就是配音和剧情方面的润色了吧,还有其实光在地下遗迹的话感觉并不是很舒服,要是将来可以有出去遗迹的剧情就好了。
最后再赞美作者一次!
最后问下作者大佬,我可以把你的游戏转载到国内的游戏社区里吗,顺便可以帮你宣传一波游戏。(注明作者和出处)
謝謝呀!!
可以的!歡迎轉載!XD
哈囉! 遊戲很好玩! 目前只用普通模式玩了一輪,改天會再用其他魔法
虐王玩看看www基本上沒什麼問題,但我在打王時有被轟到平台上面,然後卡在後面一陣子,不過用翻滾可以脫離,所以不算甚麼大問題或bug...恩!
我有嘗試把過程剪成精華,但是時間不太夠,所以先剪了Boss Fight裝個逼一下呵呵~
也是一樣期待後續更新喔! 加油!
Taiwan number 1!
感謝呀!!XD
難度適中 我血源仁王白金 第 一輪打王還死了幾次
但是第二輪開啟所有魔法後一次就贏了
主要是因為第二輪有刀反系統
刀反系統很有趣 ! 但是成功的報酬似乎太大了 擊退+快速集滿高級魔法
雷跟火一次就可以消掉王幾乎1/3的血量
冰應該是因為自動追蹤都打到盾上 對王沒什麼成效
玩起來感覺很有趣 不知道你們是打算做純副本制
還是像TOB那樣有野外可以探險
我覺得戰鬥系統比東京幻都EX+還好玩
非常期待正式版 加油 必買 !
感謝呀~平衡問題我會再依照後面關卡來調整XD
應該會是關卡制。
很好的遊戲
從美術到各個方面
比較驚訝的是程式居然是一個人負責寫的
各種特效的完成度都很高
話說王有點難打啊
尤其是用PC
打到爆氣得我直接刪掉死亡判定來打
是說Unity的遊戲很好修改
在這方面要多加防範一下
可以玩簡單模式應該會比較容易一點XD
原來很容易修改呀,這方面我會再研究看看的!@@
if (this.g_CharData.GetHP() < 1f)
是吧XDD
不過單機遊戲比較不會產生公平問題啦
未來如果有想做多人就必須考慮進去了
連程式碼都看的到!!還真恐怖!Q口Q
第一眼看到這遊戲我只能說真的超級可愛XD
BGM、畫面風格、魔法戰鬥方面、或是拿杖敲怪都相當有趣也可愛XD
當然我也非常期待完全之後的正式版
然後在遊玩同時有時候還會去敲牆壁XD(玩黑魂時的各種敲牆!!)
要說缺點部分確實是有
語音部分,希望對話會有XD
切換搖桿部分,如果從DualShock4切換或是直接用DualShock4來直接開遊戲的話
會一直左上飄~~~上去030
今天體驗我也是開實況的XD
https://www.twitch.tv/clement571 <<這是我的實況台!! 目前是不太起眼的台就是XD
https://www.facebook.com/clement228 <<這是我個人的粉絲團,已幫您做分享了XD
影片方面我大多都會放在YT那邊
以下是實況的影片
感謝實況與推廣呀XD
搖桿問題,在未來我會想辦法解決的!
the cursor keep pointing on its own...
Is the DualShock4 controller used?
To use the DualShock4 controller, first change the controller type to DualShock4 in the settings and then plug in the DualShock4 controller.
多屏mouse會出左 windows ....
求加 Cursor.lockState = CursorLockMode.Confined;
唔係bo, 個MLook 有set ...
可能要用 win32 api
ClipCursor
抱歉呀~目前切換視窗再切回來需要輸入操作才會鎖定滑鼠。
感謝提供意見!我未來會想辦法修正!
先說說這遊戲最大的缺點
......
...
那就是這遊戲太短了(x
好啦說正經的
閃避等動作結束後的硬直常導致接充能時感覺卡卡的,常常接不上
希望法術也能直接用C鍵鎖定怪物
希望充能條能在更顯眼的地方...
希望能有更多的成長要素,而不是只有新魔法
雖然是試玩版但我認為也可以增加一些隱藏要素之類的
然後是不正經的
希望有更多的服裝(重要
希望能有完整的世界觀,最好大一點(本人設定控
不知為啥在玩這個遊戲時腦海裡一直有種黑魂的感覺
不知不覺就以黑魂的標準來看這款遊戲了...
打完BOSS時有種第一次打贏古達的成就感www
總而言之是款很不錯的遊戲(更重要的是諾貝塔很可愛)
期待完整版
如果法術也能用C鎖定的話,打王似乎會更困難打到弱點了~會全都打在盾牌上?@@
其他建議我都會參考看看的~大感謝XD
我一開始也是乖乖用C去鎖定打王,但是發現打後面火焰才比較痛,而且真的都鎖定正面,所以7~8場之後手動狙擊了~
還有就是沒魔的時候要去打旁邊的花瓶(!?)補個,用鎖定也不方便~
hi ! i enjoyed so much this demo ! definitely gonna buy this on day one!
i streamed the game yesterday~
https://www.twitch.tv/videos/391198818
Thank you very much!
喜歡魔法的切換方式、流暢度
可以依照情況快速變換戰鬥方法很吸引人
期待完成品!
一個小bug是火系魔法近距離打到牆壁有時候會破圖
除此之外都很OK
感謝回報!我會再調整的!
感覺魔法切換有點慢 或许可以考虑改成一个键或組合鍵秒切魔法
手柄上可以弄成類似 L/R肩鍵 + 四大按鍵 這樣
四個魔法圖可以縮小了放在畫面一旁 感覺還挺直覺的就能切 有點像古劍奇譚三的技能按法
這樣感覺或許可以搭配出一些有趣的魔法連擊
如果魔法充能後能切換成其他魔法 而且還能保留住充能狀態的話或許會更有趣
像是遠距離拿冰塊放風箏 靠近了就給他一發火焰爆裂魔法! 的感覺!
或者還能多重充能組合出不一樣的疊加魔法感覺也不錯..
.. 講著講著忽然覺得工作量好大 QuQ
感謝建議呀!我會參考看看的!XD
键位设置里面有魔法快捷键设置。
是否考慮提前登入測試版到 Steam 呢?
有見過一些遊戲這樣搞
感覺上能多積攢一些人氣 收到更多的建議
或許也能減輕資金上的一些壓力..
這我會考慮看看的!
有機會出在mac上嗎?手把都有了就是沒PC QQ
我未來會考慮看看的!!
Not sure why but I really enjoyed this. I think it reminded me of the original ratchet and clank games with ranged or melee damage, platforming and bosses. Except I get to play as a cute little witch :D.
You have my thanks for entertaining me for a couple hours while I continued to play over and over. @pupuya
Thanks!
進不了遊戲,按什麼也沒反應
請問重開也是這樣嗎?
如果是的話不曉得能提供資料夾內的output_log.txt檔案寄給我嗎?
pupuya160804@gmail.com
我看看能不能找出原因~感謝!
操作性很棒的動作遊戲,明顯感受到製作者的熱情滿滿,像是角色建模、動作、場景、氛圍、特效以及很多未提及的細項。
最訝異的是動作流暢度與操作反饋很好,在台灣能用少少的資源做到這種程度深感佩服,特別喜歡魔法吸收的特效與音效,這種高風險後帶來的聲光效果回饋讓人相當著迷!
看得出來還有諸多系統尚未加入,期待正式推出的那一天。
另外一些個人建議:
1. 衝刺狀態停下後的停頓滑步,是否能使用迴避中斷?
或是設計可關閉"連點兩次方向鍵啟動衝刺"的選項,多數時候這對微操反而造成影響,尤其因為衝刺停下後的無法迴避導致被攻擊的情況很常見。
2. 在多數動作延遲之後,即使人物不能動,是否能讓R鍵的充能更早生效?
現況是施放大法術或魔法吸收等動作後,需等到人物回歸原始動作,R鍵才會有作用。
另外可以的話,替充能開啟時多加個音效,初期時常發生連續開啟R鍵但不知道有沒有開到的狀態。
3. 火球是否能取消自傷問題? 否則近戰魔女操作上,可能會很不愛火元素,因為等充能快結束時還得拉開距離釋放火球,這會使得使用"火元素"的意願降低。
上面三項是個人試玩後,認為影響遊玩性較多的部分(僅注重操作類型的玩家)
最後,因為諾貝塔超香!所以私自進行了粗糙的影片宣傳
https://www.facebook.com/watch/?v=360059064599974
詠唱問題滿多人反應的~這我未來一定改!!
感謝建議與宣傳呀!XD
Wow! I've been testing indie game the whole day, and this one was really the one I've enjoyed the most playing! I love the graphics, and with my PS4 controller, it was really easy for me to play it. I had that Zelda vibe the whole time playing, Keep it up, this a great work!
Have you considered participating in our Game developers World Championship ? The competition is totally free and with winning prizes ! Our mission is to support and reward the Indie game developer community.
If you are interested in joining in please check out our website for more details:
https://thegdwc.com/
Thank you very much!
I will consider it!
玩完試玩版了~~做得真的很不錯呢~~~
那個打王集爆裂魔法詠唱蠻難的~~
感謝實況呀XD
其實如果不擅長魔力吸收陣的話,也可以試試看用進攻的方式來幫助詠唱!(好像也有點困難XD|||
game crash T__T
Sorry! I will find out why!!
Did you make this alone? or how many were involved..
It's very good and it is amazing
Many friends have helped me!
Thank!!
it's beautiful, keep going!
這幾天實況玩了一陣子 超級喜歡諾貝塔啦<3
脫披風後的肩膀跟抱貓還有勝利的時候的笑臉超可愛
目前唯二感受到的問題就是全螢幕的時候切窗回來滑鼠在外面要重放進去遊戲裡面點擊才會鎖定這點頗麻煩
還有空刷沒有限制 不知道會不會影響到未來再做隱藏要素,我自己玩的遊戲大多都是二段跳後才能去做第二次空刷,但諾貝塔只要狂點左鍵就能在空中連打很多段,導致有高低差的地方都能夠飛很遠
範例影片附上
https://clips.twitch.tv/PhilanthropicTameDogePhilosoraptor
期待正式版~
感謝實況呀!!>口<
切螢幕問題我會再找看看解決方式的!!
其實那個寶箱我是打算讓大家用空中攻擊的方式過去拿的!
至於二段跳有個特性是空中攻擊無法做到的,就是在空中大幅改變移動方向~XD
不過未來可能還是有所改動~感謝建議!!
會有百合劇情嗎
很好玩,是我夢寐以求的遊戲類型!!!期待完成品!!!
希望會有更多可以欣賞諾貝塔的可愛的系統,
給不出像樣的意見真是十分抱歉
加油!!!
感謝!劇情無法透漏XD
Nice game. Pretty solid. Overall promise to be great. My feedback is not going to be much but I hope to be constructive.
Gameplay
Great, the mechanics are simple and fun. Very intuitive
In the combat department maybe you can add combos and blocking to the mix, but I hope they are not “over the top” and require a lot of adjustment. Although the aiming (with controller) is a bit quirky works nice as it is. I don´t think you need to add more types of magic.
The platform part is very simple and doesn´t present much of a challenge. Nevertheless, this is a demo, so I expect it would pick up some complexity with the upcoming updates. The “break-fall” mechanic can be use along with the doble-jump to make neat and challenging puzzles.
As a last comment, and this is just me being picky, when I saw some of the walls I start smashing them with the staff to see if there are secret areas….it would be a nice touch if you add them later.
Difficulty
It´s on point. Took me 3 times to get used to boss patterns and attacks, detect weak points and identify “sound and visual cues”. The only downside are the normal enemies, that are too simple and plain, it would be nice to add more attacks to them or make more types.
Graphics.
Nice… but feel barren. It’s a demo, but it would be nice to add more detail to the scenery, like stained glass, cobwebs, etc… Maybe as a last part of development.
Controls
The keyboard and mouse are fine; the buttons are not in bad positions. But for this kind of game, controller compatibility is a must. I had a bad time mapping my controller.
I´m not a developer and this is a demo, so many of the things that I said could seem to rush… but this are the thing I want to see next in development as a gamer.
Thanks for reading. Im looking forward for the next update.
Thank you very much for your advice!
i can charging while running if i press run button before charge. is this bug?
because if i charge first i can't run. anyway this is great game. i'll buy it when it's available for sure!
and sorry for my bad English too lol
Thank you very much for your feedback!
I will adjust in the future.
wow, great game you have, i'm looking forward that this would be available to steam also, may i ask, what's your game engine used for this?
Thank!
The game engine is used Unity.
很好玩
加油
期待完成品
感謝!!
幫您轉到巴哈去了~ 希望更多人看到台灣人的用心,也希望更多的期待能讓作品更加完整及耐玩~
哇~感謝>口<
更新了0.03版,更新如下(英文有點難,我先打中文就好Orz
*增加敵人鎖定功能(原本得重置鏡頭鍵改為鎖定
*修正道具欄滿了無法撿起技能的BUG
*移動時快速放開再輸入相同方向鍵即可變為衝刺狀態
*衝刺時再按一下衝刺鍵可解除衝刺狀態
*閃躲時不會解除衝刺狀態
*修正雷詠唱完畢的無限子彈時間
*觸發落雷陷阱後回頭走可暫時解除陷阱
*跑到地圖外落下到某個高度後會重新讀檔(目前只能先這樣應急處理
沒意外的話這應該會是Demo的最後一次更新,剩下的意見與BUG我都留到正式版再調整。
Make a Video take a look guys, Deutsches Angezockt schaut mal rein.
Thanks!
突然有個想法跟你提議一下
你可以增加一些收集還有隱藏要素
像是關卡到一定程度可以拿到新服裝 破關也有 然後達成某些條件可以拿到隱藏服裝這樣 這樣可以增加更多通關跟探索的慾望
因為你這款第一大賣點不外乎就是那可愛的幼女
來玩這款的第一反應一定先衝著精緻的幼女來的
第二大賣點反而才是精緻良好的遊戲性
而且我相信很多人會想看幼女有各式各樣可愛的服裝可以換(´◓Д◔`)
之後會增加隱藏要素的!!
其實作服裝還滿花時間的~不過我會努力看看的!
魔法好難喔,不會用啦
XD
This is a really great game! I played the demo 10 times.
The difficulty can be adjusted a little more to be more balanced, but it's a really solid game already.
Looking forward to it getting developed more. I'm interested in seeing what kind of enemies will show up later.
Depending on how long the game is, I don't think more magic needs to be added, but if it's a long game it might be something to think about later.
Thank you for your advice!
手殘派 魔法吸收陣每次都太早或是太晚抓不到時機
不過試玩版的王用魔法吸收陣效益比較大
這種反擊技讓我想起實況主『餐哥』可能很在行我猜一次過
不知道是不是感覺問題 人物操作感覺動作緩慢延遲沒有快速的流暢感
(可能是類電競遊戲玩太多後的錯覺)電腦規格:I3-8100、GTX1060 3G、DDR4 8G
遊戲很不錯 一定支持
會有延遲感是因為按下攻擊後沒有馬上出手的動作關係嗎?還是其他原因呢?@@
感謝呀XD
似乎會黑屏
系統win7顯卡750TI最新驅動系統I5 4440 沒辦法試玩
只能在初始教學稍微試了一下
操作上沒什麼困難
在閃避上給點建議,因為個人有玩黑沙,可以嘗試設定雙按WW AA SS DD進行各個方向的閃躲。shift就能改成衝刺了。
另外攻擊的部分可以選擇長按滾輪連續攻擊不需要重複點擊就如左鍵普攻一樣
可以請問會黑屏的地方嗎?@@
如果又出現黑屏的話,不知道能不能把資料夾內的output_log.txt寄給我? pupuya160804@gmail.com 大感謝!!
結果我把雙擊方向鍵變成衝刺了Orz (太多人反應跑步很難按...
不過由於考慮到手把玩家~衝刺或閃躲都還是必須要有一個鍵才行。
感謝建議呀!!
是參考滿多遊戲的拉XDDD
主角倒地跟被擊飛是由於技術上問題所以沒有無敵時間,而是改成減傷!
其他建議我未來都會參考看看的!!
it very fun i like it
Thanks!
所以我說那個胖次DLC呢?
是說loli當主角不知道能不能過Steam的審核呢
最近Steam的審核機制真的很ㄏ
我也很害怕QQ
哈囉!雖然這很正常但還是提醒你們一下,那個地圖之外的bug可以走到整個模組外面喔!
會跳下去不會結束!這個你們要可能就要修一下了,可能要設定個地圖外中毒!?
感謝回報與建議!!我會再調整的!!我之後先加個地圖外死亡的功能QQ